Adventures in the Teardrop Bay.
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Guild Master


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Join date : 2015-07-30

PostSubject: The Teardrop Bay   Fri Jul 31, 2015 3:35 am

Upon the world is the sea known as Melora's Eye. It is a great and terrible body of water but our focus is smaller. As we travel along the Eye's coastline we find an interesting landmark: A great cliff, split by a passage of water. This is known by the dwarves as the Kharaka Strait and it leads to a massive bay known as the Teardrop.

The Teardrop Bay is a beacon of light in a world of darkness and is where the civilized races have come together in a co-existence born of necessity. Here they have room to separate without being too far from each other for help and trade.

First are the Dwarves of Kharaka-Dhun. They have carved a small kingdom from the cliffs that protect the bay from the raging sea. Their lives are spent within the mountain and their only visible signs of habitation lies in the great bridge that connects the two cliffs above the strait, and the large entrances at the base of the mountains on each side.

The Halflings have a small set of villages on a miniature archipelago, known as Teshyrr, in the middle of the bay. They have set themselves up as master fisherfolk and are renowned for their boat-craft.

To the west are the Dragonborn, in their city of stone, DaraKhun. Here they strive to regain their lost empire: Arkhosia. There is much dispute on this is to be done. Some study arcane secrets, lost to the ages. Others seek out powerful artifacts from the ancient past. And still others, secretly, believe they should seek out the dragons and serve them once more.

To the south is the Human city of Savior's Reach. The humans strive for balance in all things, and their nearly chaotic city is a reflection of the many different styles and opinions this has caused. They are usually the voice of each extreme in any argument but have a tendency to find common ground with any and all of the races. They are also the founders of the Guild of Starlight.

The Elves have found solace in the wilderness surrounding the bay. They never stay in one place for long and seek a closeness with nature. Their way of life is the riskiest of all the civilized people as they frequently find themselves no more than a breath away from the most dangerous of creatures and adversaries. Some Elves are known to have relations with Humans, creating the Half-Elves. While never quite at home in one place, most Half-Elves find more acceptance among Humans, than with their nature-minded relatives.

Tieflings, the strange demonic people of the city of D'Ohr, settled on the east bank of the bay. Ruled by a council of powerful family clans, the Tieflings have a reputation for underhandedness, deviousness, and cunning. While not necessarily evil, most Tieflings won't shy away from doing what must be done to achieve the goal at hand.

While not necessarily residents of the bay, the Eladrin are known to appear in regular numbers. Natives of a separate plane of existence, known as the feywild, they like trading with the different cities and peoples around the bay. They have special relationship with the Elves, who they see as cousins.

Although this covers the major cities of the races of the bay, there are numerous towns and villages spread throughout the area. None venture too far from the relatively safe waters of the bay, but some adventurous souls have settled in remote locations, so as to escape the influence of the larger cities. While they like to think they are independent, most of them still have at least a small Guild house to protect them.

Let me know if you have any questions or concerns.
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